Intelligent Mesh Simplification
Available NowReduce complexity. Preserve what matters.
A standalone C++ engine for 3D mesh simplification with automatic UV generation, surface transfer, and perceptual quality analysis. For game engines, AR/VR, 3D printing, or anywhere polygon budgets matter.

Automatic Surface Transfer
Reduce and bake in one click. Automated UV generation and BVH-accelerated surface transfer re-projects your high-poly detail onto decimated geometry in seconds.
Perceptual Quality Analysis
Measures what matters: surface deviation, volume change, silhouette accuracy. Finds the most aggressive simplification that still looks right — backed by real metrics, not a vague quality slider.

Analyze Once, Simplify Instantly
Analyze your mesh once. After that, any target is generated in milliseconds. Drag a slider, see the result immediately. Change your mind without reprocessing.
C++ Under The Hood
Standalone C++ binary with 64-bit precision, SIMD acceleration, and multi-core processing. Runs inside Blender today, integrates into your pipeline tomorrow. JSON protocol, batch commands, cross-platform.
Real-Time Viewport Previews
Preview results directly in the viewport as GPU-rendered overlays — no scene objects until you commit. Wireframe, shading, triangle counts. Compare against your original with a click.
Batch Processing and Hierarchy Support
Process single meshes or entire hierarchies. Generate multiple reduction levels from one analysis pass. Each mesh gets quality-aware targets automatically.