Intelligent Mesh Simplification

Available Now

Reduce complexity. Preserve what matters.

A standalone C++ engine for 3D mesh simplification with automatic UV generation, surface transfer, and perceptual quality analysis. For game engines, AR/VR, 3D printing, or anywhere polygon budgets matter.

Get Boop — 15% Off LaunchLaunch discount applied automatically
Automated UV generation — original laser scan vs Boop mesh
Loading 3D models…
355K faces
60K faces
45K faces
18K faces
3D scan by Artec Group Inc. — CC BY 3.0

Automatic Surface Transfer

Reduce and bake in one click. Automated UV generation and BVH-accelerated surface transfer re-projects your high-poly detail onto decimated geometry in seconds.

Perceptual Quality Analysis

Measures what matters: surface deviation, volume change, silhouette accuracy. Finds the most aggressive simplification that still looks right — backed by real metrics, not a vague quality slider.

GPU accelerated mesh optimization — 3.4M faces to 50k to 5k faces

Analyze Once, Simplify Instantly

Analyze your mesh once. After that, any target is generated in milliseconds. Drag a slider, see the result immediately. Change your mind without reprocessing.

C++ Under The Hood

Standalone C++ binary with 64-bit precision, SIMD acceleration, and multi-core processing. Runs inside Blender today, integrates into your pipeline tomorrow. JSON protocol, batch commands, cross-platform.

Real-Time Viewport Previews

Preview results directly in the viewport as GPU-rendered overlays — no scene objects until you commit. Wireframe, shading, triangle counts. Compare against your original with a click.

Batch Processing and Hierarchy Support

Process single meshes or entire hierarchies. Generate multiple reduction levels from one analysis pass. Each mesh gets quality-aware targets automatically.

Get Boop

Launch discount — 15% off for a limited time.