Boop

Boop Documentation

Getting Started

Learn the basic Boop workflow — from selecting a mesh to generating optimised LODs.

Quick Start

Boop's core workflow is straightforward: select → pre-process → set targets → apply.

1. Select Your Mesh

Select one or more mesh objects in the viewport. Boop works with any standard mesh geometry — quads, tris, or mixed.

2. Pre-Process

Click Pre-Process in the Boop panel. This analyses your mesh and calculates a quality baseline. You'll see a summary showing:

  • Vertex and face count
  • UV island count
  • Detected quality metrics

3. Set LOD Targets

Choose your target reduction. You can specify:

  • Percentage — e.g. reduce to 50% of original face count
  • Face count — e.g. target exactly 5,000 faces
  • Multiple LODs — generate LOD0 through LOD3 in one pass

4. Apply

Click Apply to generate the simplified mesh. Boop creates new objects for each LOD level, preserving your original mesh untouched.

Inspecting Results

After applying, use the Preview Overlay (eye icon in the Boop panel) to compare the original and simplified meshes side-by-side. The overlay highlights areas where UV distortion exceeds your threshold.

Tips

  • Start with a 50% reduction to get a feel for quality trade-offs
  • Use Auto Quality mode for hands-off simplification — Boop will find the optimal reduction ratio
  • For game assets, generate multiple LODs in one batch using the multi-LOD panel